Clue
While designing the main poster for Clue, I drew inspiration from the original posters and had the exciting opportunity to create a version unique to our production. What sets this poster apart is its personalized touch—it’s tailored specifically to our cast and our interpretation of the story, making it truly one-of-a-kind.
While designing the main poster for Clue, I drew inspiration from the original posters and had the exciting opportunity to create a version unique to our production. What sets this poster apart is its personalized touch—it’s tailored specifically to our cast and our interpretation of the story, making it truly one-of-a-kind.
This secondary poster was designed to complement the primary marketing materials for the performance. I thoroughly enjoyed creating this piece, as it allowed me to delve into the original Clue board game for inspiration and craft a design uniquely tailored to our show.
This is one of my all-time favorite theater designs. I had the privilege of photographing the cast in costume, which sparked the idea for this poster. I love how it captures the individuality of this specific cast, making it a truly one-of-a-kind creation.
CAST HEADSHOTS
Taking individual headshots of the cast was vital to incorporating the show’s characters into every aspect of its marketing. The details of each character and their costumes are just as important as the overall design created to advertise the production. I wanted to take the opportunity to bring those details into the promotional materials, allowing the visual identity of the show to feel connected to the characters, their stories, and the world of the production.
PLAYBILL DESIGN
As opening night approaches, designing the playbill becomes one of my favorite parts of the creative process. For Clue, I aimed to make the playbill both engaging and interactive. The design reflects the thrilling search for the murder mystery’s victims and suspects. During intermission, the audience could scan a QR code and cast their vote on who they believed the murderer was, adding an immersive layer to the experience.